The Flock  0.00.001
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
oCAnimationStates
oCAudioEvent
oCDataManagerDataManager as a singleton.
oCGameDataNames
oCGameEventGame event enum class, used between client and server.
oCIApiInterface API.
|\CDummyApiDummy API.
oCIAudioShot
|\CAudioShotAudio shot.
| oCGameAudioFinished
| oCGameAudioStart
| oCPlayerAudioCarrierDie
| oCPlayerAudioCarrierLand
| oCPlayerAudioCarrierRespawn
| oCPlayerAudioFlockAttack
| oCPlayerAudioFlockDie
| oCPlayerAudioFlockFootsteps
| oCPlayerAudioFlockGasp
| oCPlayerAudioFlockJump
| oCPlayerAudioFlockLand
| oCPlayerAudioFlockRespawn
| oCPlayerAudioFlockRun
| \CPlayerAudioFlockStatued
oCIDebuggableInterface debuggable.
|oCAbstractMonoBehaviourAbstract mono behaviour, which contains most used funtionalities.
||oCAbstractMainAbstract main, which contains most used functionalities in startup.
||oCAbstractWindowAbstract window class, which contains the basic functions to create a GUI.Window()
|||oCNetworkDebugViewerNetwork debug viewer, which shows the network debug information on screen.
|||oCScoreboardWindow
|||\CServerDebugWindow
||oCActorActor, which contains many used actor functionalities.
||oCAudioDevDummy
||oCAudioLPF
||oCAudioRF
||oCAudioShotAudio shot.
||oCCheckMeshesCheck all MeshColliders and logs a warning if they don't contain a mesh
||oCControls
||oCEndGameAudio
||oCEndScreen
||oCFlockDashAttack
||oCFMODJayce
||oCFPSGraphFPS graph, shows the fps and ms
||oCGameManager
||oCGameRenderSettings
||oCHudNotifications
||oCLightBulb
||oCLoadingScreen
||oCMain
||oCMainMenu
||oCPlayer
||oCPlayerCameraAnimations
||oCPlayerStatueCheck
||oCShowBuildVersionShow build version and build type
||\CSpawnManagerSpawn manager, which contains all the spawnpoints within the game.
|\CCoreObjectCore object, which also implements IDebuggable class for debug functionalities.
| oCAudioItemAudio item.
| oCMainClient
| oCMainServerMain server, which controls all the incomming messages and handles them.
| oCPlayerIOModelPlayerIOmodel.
| \CPlayerIOSendPlayerIOSend.
oCIGamepad
|\CGamepad
| oCPS3Gamepad
| \CXboxGamepad
oCITransformInterface transform.
|\CAbstractMonoBehaviourAbstract mono behaviour, which contains most used funtionalities.
oCMonoBehaviour
|oCAbstractMonoBehaviourAbstract mono behaviour, which contains most used funtionalities.
|oCDebugLoggerManagerDebugLoggerManager to log message and set a timestamp on it.
|oCDebugLogsDebug logs, a temporary class to show Application.RegisterLogCallback
|oCDummyApiDummy API.
|\CTestFormatterTest formatter.
oCPlayerDataPlayer data.
oCPlayerEventPlayer event enum class, used between client and server.
oCPlayerIONamesPlayer IO names enum class, used for connection with the webservice and server.
oCProjectProject, where you can set the Project name, version and is a live build.
oCScoreSystemScore system, which contains the score of one player.
oCScriptableObject
|\CChangeAudioImportSettings
oCScriptableWizard
|\CReplaceSelection
\CWorldNamesWorld names of all the scenes in unity.