 AnimationStates | |
 AudioEvent | |
 DataManager | DataManager as a singleton. |
 GameDataNames | |
 GameEvent | Game event enum class, used between client and server. |
 IApi | Interface API. |
  DummyApi | Dummy API. |
 IAudioShot | |
  AudioShot | Audio shot. |
   GameAudioFinished | |
   GameAudioStart | |
   PlayerAudioCarrierDie | |
   PlayerAudioCarrierLand | |
   PlayerAudioCarrierRespawn | |
   PlayerAudioFlockAttack | |
   PlayerAudioFlockDie | |
   PlayerAudioFlockFootsteps | |
   PlayerAudioFlockGasp | |
   PlayerAudioFlockJump | |
   PlayerAudioFlockLand | |
   PlayerAudioFlockRespawn | |
   PlayerAudioFlockRun | |
   PlayerAudioFlockStatued | |
 IDebuggable | Interface debuggable. |
  AbstractMonoBehaviour | Abstract mono behaviour, which contains most used funtionalities. |
   AbstractMain | Abstract main, which contains most used functionalities in startup. |
   AbstractWindow | Abstract window class, which contains the basic functions to create a GUI.Window() |
    NetworkDebugViewer | Network debug viewer, which shows the network debug information on screen. |
    ScoreboardWindow | |
    ServerDebugWindow | |
   Actor | Actor, which contains many used actor functionalities. |
   AudioDevDummy | |
   AudioLPF | |
   AudioRF | |
   AudioShot | Audio shot. |
   CheckMeshes | Check all MeshColliders and logs a warning if they don't contain a mesh |
   Controls | |
   EndGameAudio | |
   EndScreen | |
   FlockDashAttack | |
   FMODJayce | |
   FPSGraph | FPS graph, shows the fps and ms |
   GameManager | |
   GameRenderSettings | |
   HudNotifications | |
   LightBulb | |
   LoadingScreen | |
   Main | |
   MainMenu | |
   Player | |
   PlayerCameraAnimations | |
   PlayerStatueCheck | |
   ShowBuildVersion | Show build version and build type |
   SpawnManager | Spawn manager, which contains all the spawnpoints within the game. |
  CoreObject | Core object, which also implements IDebuggable class for debug functionalities. |
   AudioItem | Audio item. |
   MainClient | |
   MainServer | Main server, which controls all the incomming messages and handles them. |
   PlayerIOModel | PlayerIOmodel. |
   PlayerIOSend | PlayerIOSend. |
 IGamepad | |
  Gamepad | |
   PS3Gamepad | |
   XboxGamepad | |
 ITransform | Interface transform. |
  AbstractMonoBehaviour | Abstract mono behaviour, which contains most used funtionalities. |
 MonoBehaviour | |
  AbstractMonoBehaviour | Abstract mono behaviour, which contains most used funtionalities. |
  DebugLoggerManager | DebugLoggerManager to log message and set a timestamp on it. |
  DebugLogs | Debug logs, a temporary class to show Application.RegisterLogCallback |
  DummyApi | Dummy API. |
  TestFormatter | Test formatter. |
 PlayerData | Player data. |
 PlayerEvent | Player event enum class, used between client and server. |
 PlayerIONames | Player IO names enum class, used for connection with the webservice and server. |
 Project | Project, where you can set the Project name, version and is a live build. |
 ScoreSystem | Score system, which contains the score of one player. |
 ScriptableObject | |
  ChangeAudioImportSettings | |
 ScriptableWizard | |
  ReplaceSelection | |
 WorldNames | World names of all the scenes in unity. |