Game event enum class, used between client and server.
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Game event enum class, used between client and server.
const string GameEvent.GAME_FINISHED = "GameEvent.GAME_FINISHED" |
const string GameEvent.GAME_PLAYING = "GameEvent.GAME_PLAYING" |
const string GameEvent.GET_SCORE = "GameEvent.GET_SCORE" |
const string GameEvent.LIGHT_BULB_DESTROY = "GameEvent.LIGHT_BULB_DESTROY" |
const string GameEvent.LIGHT_BULB_UPDATE = "GameEvent.LIGHT_BULB_UPDATE" |
const string GameEvent.PLAYER_INFO = "GameEvent.PLAYER_INFO" |
const string GameEvent.PLAYER_JOINED = "GameEvent.PLAYER_JOINED" |
const string GameEvent.PLAYER_LEAVED = "GameEvent.PLAYER_LEAVED" |
const string GameEvent.PLAYER_RESET = "GameEvent.PLAYER_RESET" |
const string GameEvent.PLAYER_SCORE = "GameEvent.PLAYER_SCORE" |
const string GameEvent.PLAYER_UPDATE = "GameEvent.PLAYER_UPDATE" |
const string GameEvent.SPAWN_CARRIER_LIGHT = "GameEvent.SPAWN_CARRIER_LIGHT" |
const string GameEvent.SPAWN_LIGHT_BULB = "GameEvent.SPAWN_LIGHT_BULB" |
The documentation for this class was generated from the following file:
- C:/jayce/project/theflock/client/Assets/Source/com/jbrettob/data/enum/GameEvent.cs