The Flock  0.00.001
Public Attributes | List of all members
GameEvent Class Reference

Game event enum class, used between client and server. More...

Public Attributes

const string PLAYER_LEAVED = "GameEvent.PLAYER_LEAVED"
 
const string PLAYER_INFO = "GameEvent.PLAYER_INFO"
 
const string PLAYER_JOINED = "GameEvent.PLAYER_JOINED"
 
const string PLAYER_UPDATE = "GameEvent.PLAYER_UPDATE"
 
const string PLAYER_SCORE = "GameEvent.PLAYER_SCORE"
 
const string PLAYER_RESET = "GameEvent.PLAYER_RESET"
 
const string SPAWN_LIGHT_BULB = "GameEvent.SPAWN_LIGHT_BULB"
 
const string LIGHT_BULB_UPDATE = "GameEvent.LIGHT_BULB_UPDATE"
 
const string LIGHT_BULB_DESTROY = "GameEvent.LIGHT_BULB_DESTROY"
 
const string SPAWN_CARRIER_LIGHT = "GameEvent.SPAWN_CARRIER_LIGHT"
 
const string GAME_PLAYING = "GameEvent.GAME_PLAYING"
 
const string GAME_FINISHED = "GameEvent.GAME_FINISHED"
 
const string GET_SCORE = "GameEvent.GET_SCORE"
 

Detailed Description

Game event enum class, used between client and server.

Member Data Documentation

const string GameEvent.GAME_FINISHED = "GameEvent.GAME_FINISHED"
const string GameEvent.GAME_PLAYING = "GameEvent.GAME_PLAYING"
const string GameEvent.GET_SCORE = "GameEvent.GET_SCORE"
const string GameEvent.LIGHT_BULB_DESTROY = "GameEvent.LIGHT_BULB_DESTROY"
const string GameEvent.LIGHT_BULB_UPDATE = "GameEvent.LIGHT_BULB_UPDATE"
const string GameEvent.PLAYER_INFO = "GameEvent.PLAYER_INFO"
const string GameEvent.PLAYER_JOINED = "GameEvent.PLAYER_JOINED"
const string GameEvent.PLAYER_LEAVED = "GameEvent.PLAYER_LEAVED"
const string GameEvent.PLAYER_RESET = "GameEvent.PLAYER_RESET"
const string GameEvent.PLAYER_SCORE = "GameEvent.PLAYER_SCORE"
const string GameEvent.PLAYER_UPDATE = "GameEvent.PLAYER_UPDATE"
const string GameEvent.SPAWN_CARRIER_LIGHT = "GameEvent.SPAWN_CARRIER_LIGHT"
const string GameEvent.SPAWN_LIGHT_BULB = "GameEvent.SPAWN_LIGHT_BULB"

The documentation for this class was generated from the following file: