 GamepadEnums | |
 AbstractMain | Abstract main, which contains most used functionalities in startup. |
 AbstractMonoBehaviour | Abstract mono behaviour, which contains most used funtionalities. |
 AbstractWindow | Abstract window class, which contains the basic functions to create a GUI.Window() |
 Actor | Actor, which contains many used actor functionalities. |
 AnimationStates | |
 AudioDevDummy | |
 AudioEvent | |
 AudioItem | Audio item. |
 AudioLPF | |
 AudioRF | |
 AudioShot | Audio shot. |
 ChangeAudioImportSettings | |
 CheckMeshes | Check all MeshColliders and logs a warning if they don't contain a mesh |
 Controls | |
 CoreObject | Core object, which also implements IDebuggable class for debug functionalities. |
 DataManager | DataManager as a singleton. |
 DebugLoggerManager | DebugLoggerManager to log message and set a timestamp on it. |
 DebugLogs | Debug logs, a temporary class to show Application.RegisterLogCallback |
 DummyApi | Dummy API. |
 EndGameAudio | |
 EndScreen | |
 FlockDashAttack | |
 FMODJayce | |
 FPSGraph | FPS graph, shows the fps and ms |
 GameAudioFinished | |
 GameAudioStart | |
 GameDataNames | |
 GameEvent | Game event enum class, used between client and server. |
 GameManager | |
 Gamepad | |
 GameRenderSettings | |
 HudNotifications | |
 IApi | Interface API. |
 IAudioShot | |
 IDebuggable | Interface debuggable. |
 IGamepad | |
 ITransform | Interface transform. |
 LightBulb | |
 LoadingScreen | |
 Main | |
 MainClient | |
 MainMenu | |
 MainServer | Main server, which controls all the incomming messages and handles them. |
 NetworkDebugViewer | Network debug viewer, which shows the network debug information on screen. |
 Player | |
 PlayerAudioCarrierDie | |
 PlayerAudioCarrierLand | |
 PlayerAudioCarrierRespawn | |
 PlayerAudioFlockAttack | |
 PlayerAudioFlockDie | |
 PlayerAudioFlockFootsteps | |
 PlayerAudioFlockGasp | |
 PlayerAudioFlockJump | |
 PlayerAudioFlockLand | |
 PlayerAudioFlockRespawn | |
 PlayerAudioFlockRun | |
 PlayerAudioFlockStatued | |
 PlayerCameraAnimations | |
 PlayerData | Player data. |
 PlayerEvent | Player event enum class, used between client and server. |
 PlayerIOModel | PlayerIOmodel. |
 PlayerIONames | Player IO names enum class, used for connection with the webservice and server. |
 PlayerIOSend | PlayerIOSend. |
 PlayerStatueCheck | |
 Project | Project, where you can set the Project name, version and is a live build. |
 PS3Gamepad | |
 ReplaceSelection | |
 ScoreboardWindow | |
 ScoreSystem | Score system, which contains the score of one player. |
 ServerDebugWindow | |
 ShowBuildVersion | Show build version and build type |
 SpawnManager | Spawn manager, which contains all the spawnpoints within the game. |
 TestFormatter | Test formatter. |
 WorldNames | World names of all the scenes in unity. |
 XboxGamepad | |