The Flock  0.00.001
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
oNGamepadEnums
oCAbstractMainAbstract main, which contains most used functionalities in startup.
oCAbstractMonoBehaviourAbstract mono behaviour, which contains most used funtionalities.
oCAbstractWindowAbstract window class, which contains the basic functions to create a GUI.Window()
oCActorActor, which contains many used actor functionalities.
oCAnimationStates
oCAudioDevDummy
oCAudioEvent
oCAudioItemAudio item.
oCAudioLPF
oCAudioRF
oCAudioShotAudio shot.
oCChangeAudioImportSettings
oCCheckMeshesCheck all MeshColliders and logs a warning if they don't contain a mesh
oCControls
oCCoreObjectCore object, which also implements IDebuggable class for debug functionalities.
oCDataManagerDataManager as a singleton.
oCDebugLoggerManagerDebugLoggerManager to log message and set a timestamp on it.
oCDebugLogsDebug logs, a temporary class to show Application.RegisterLogCallback
oCDummyApiDummy API.
oCEndGameAudio
oCEndScreen
oCFlockDashAttack
oCFMODJayce
oCFPSGraphFPS graph, shows the fps and ms
oCGameAudioFinished
oCGameAudioStart
oCGameDataNames
oCGameEventGame event enum class, used between client and server.
oCGameManager
oCGamepad
oCGameRenderSettings
oCHudNotifications
oCIApiInterface API.
oCIAudioShot
oCIDebuggableInterface debuggable.
oCIGamepad
oCITransformInterface transform.
oCLightBulb
oCLoadingScreen
oCMain
oCMainClient
oCMainMenu
oCMainServerMain server, which controls all the incomming messages and handles them.
oCNetworkDebugViewerNetwork debug viewer, which shows the network debug information on screen.
oCPlayer
oCPlayerAudioCarrierDie
oCPlayerAudioCarrierLand
oCPlayerAudioCarrierRespawn
oCPlayerAudioFlockAttack
oCPlayerAudioFlockDie
oCPlayerAudioFlockFootsteps
oCPlayerAudioFlockGasp
oCPlayerAudioFlockJump
oCPlayerAudioFlockLand
oCPlayerAudioFlockRespawn
oCPlayerAudioFlockRun
oCPlayerAudioFlockStatued
oCPlayerCameraAnimations
oCPlayerDataPlayer data.
oCPlayerEventPlayer event enum class, used between client and server.
oCPlayerIOModelPlayerIOmodel.
oCPlayerIONamesPlayer IO names enum class, used for connection with the webservice and server.
oCPlayerIOSendPlayerIOSend.
oCPlayerStatueCheck
oCProjectProject, where you can set the Project name, version and is a live build.
oCPS3Gamepad
oCReplaceSelection
oCScoreboardWindow
oCScoreSystemScore system, which contains the score of one player.
oCServerDebugWindow
oCShowBuildVersionShow build version and build type
oCSpawnManagerSpawn manager, which contains all the spawnpoints within the game.
oCTestFormatterTest formatter.
oCWorldNamesWorld names of all the scenes in unity.
\CXboxGamepad