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The Flock
0.00.001
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Public Member Functions | |
| override void | Start () |
| Start is called just before any of the Update methods is called the first time. More... | |
| bool | canDashToPos (Vector3 targetPos, Player target, Action< Player > callback) |
| try to check if we can dash, if we can, than this function gets executed else return false More... | |
| void | UpdateDash () |
| used instead of Update, since we using the update function from the server More... | |
| override void | Update () |
| Update is called every frame. More... | |
Public Member Functions inherited from AbstractMonoBehaviour | |
| virtual void | Awake () |
| Awake is called when the script instance is being loaded. More... | |
| virtual void | LateUpdate () |
| LateUpdate is called every frame after all Update functions have been called. More... | |
| virtual void | FixedUpdate () |
| This function is called every fixed framerate frame. More... | |
| virtual void | OnGUI () |
| OnScreen GUI. More... | |
| virtual void | OnDrawGizmos () |
| OnDraw Gizmos. More... | |
| virtual void | OnDrawGizmosSelected () |
| OnDraw Gizmos selected. More... | |
| virtual void | OnEnable () |
| This function is called when the object becomes enabled and active. More... | |
| virtual void | OnDisable () |
| This function is called when the behaviour becomes disabled or inactive. More... | |
| virtual void | OnBecameVisible () |
| OnBecameVisible is called when the renderer became visible by any camera. More... | |
| virtual void | OnBecameInvisible () |
| OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
| virtual void | OnDestroy () |
| This function is called before the gameobject is been destroyed. More... | |
| I | GetInterfaceComponent< I > () |
| Gets the interface component. More... | |
| void | logDebug (string message) |
| void | logWarning (string message) |
| void | logError (string message) |
Public Attributes | |
| float | tweenDamp = 0.1f |
| float | minDistance = 1.5f |
| float | cooldown = .5f |
Properties | |
| bool | isDashing [get] |
Properties inherited from AbstractMonoBehaviour | |
| bool | debug [get, set] |
| Transform | transform [get, set] |
| virtual float | x [get, set] |
| virtual float | y [get, set] |
| virtual float | z [get, set] |
| virtual float | rotationX [get, set] |
| virtual float | rotationY [get, set] |
| virtual float | rotationZ [get, set] |
Properties inherited from IDebuggable | |
| bool | debug [get, set] |
Properties inherited from ITransform | |
| Transform | transform [get, set] |
| float | x [get, set] |
| float | y [get, set] |
| float | z [get, set] |
| float | rotationX [get, set] |
| float | rotationY [get, set] |
| float | rotationZ [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from AbstractMonoBehaviour | |
| static List< I > | FindObjectsOfInterface< I > () |
| Finds the objects of interface. More... | |
try to check if we can dash, if we can, than this function gets executed else return false
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AbstractMonoBehaviour.
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virtual |
Update is called every frame.
Reimplemented from AbstractMonoBehaviour.
| void FlockDashAttack.UpdateDash | ( | ) |
used instead of Update, since we using the update function from the server
| float FlockDashAttack.cooldown = .5f |
| float FlockDashAttack.minDistance = 1.5f |
| float FlockDashAttack.tweenDamp = 0.1f |
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get |
1.8.4