The Flock
0.00.001
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Public Member Functions | |
override void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
bool | canDashToPos (Vector3 targetPos, Player target, Action< Player > callback) |
try to check if we can dash, if we can, than this function gets executed else return false More... | |
void | UpdateDash () |
used instead of Update, since we using the update function from the server More... | |
override void | Update () |
Update is called every frame. More... | |
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virtual void | Awake () |
Awake is called when the script instance is being loaded. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
virtual void | OnGUI () |
OnScreen GUI. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Public Attributes | |
float | tweenDamp = 0.1f |
float | minDistance = 1.5f |
float | cooldown = .5f |
Properties | |
bool | isDashing [get] |
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bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
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bool | debug [get, set] |
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Transform | transform [get, set] |
float | x [get, set] |
float | y [get, set] |
float | z [get, set] |
float | rotationX [get, set] |
float | rotationY [get, set] |
float | rotationZ [get, set] |
Additional Inherited Members | |
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static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
try to check if we can dash, if we can, than this function gets executed else return false
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AbstractMonoBehaviour.
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virtual |
Update is called every frame.
Reimplemented from AbstractMonoBehaviour.
void FlockDashAttack.UpdateDash | ( | ) |
used instead of Update, since we using the update function from the server
float FlockDashAttack.cooldown = .5f |
float FlockDashAttack.minDistance = 1.5f |
float FlockDashAttack.tweenDamp = 0.1f |
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get |