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The Flock
0.00.001
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Public Member Functions | |
| override void | Awake () |
| Awake is called when the script instance is being loaded. More... | |
| void | setPlayerData (int id, string username) |
| void | setMovement (float accX, float accY) |
| void | setRotation (float rotX, float rotY) |
| void | setStatued () |
| void | setFMOD () |
| void | jump (bool value) |
| void | run (bool value) |
| void | dashAttack (Player target, Action< Player > callback) |
| void | setState (float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float accelerationX, float accelerationY, float cameraRotation, float playerRotation, bool hasLight, bool isMoving, bool isDead, bool isRunning, bool dashed) |
| void | setHasLight (bool hasLight) |
| void | reset () |
| void | updateTickSelf (float diff) |
| void | updateTick (float diff) |
Public Member Functions inherited from AbstractMonoBehaviour | |
| virtual void | Start () |
| Start is called just before any of the Update methods is called the first time. More... | |
| virtual void | Update () |
| Update is called every frame. More... | |
| virtual void | LateUpdate () |
| LateUpdate is called every frame after all Update functions have been called. More... | |
| virtual void | FixedUpdate () |
| This function is called every fixed framerate frame. More... | |
| virtual void | OnGUI () |
| OnScreen GUI. More... | |
| virtual void | OnDrawGizmos () |
| OnDraw Gizmos. More... | |
| virtual void | OnDrawGizmosSelected () |
| OnDraw Gizmos selected. More... | |
| virtual void | OnEnable () |
| This function is called when the object becomes enabled and active. More... | |
| virtual void | OnDisable () |
| This function is called when the behaviour becomes disabled or inactive. More... | |
| virtual void | OnBecameVisible () |
| OnBecameVisible is called when the renderer became visible by any camera. More... | |
| virtual void | OnBecameInvisible () |
| OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
| virtual void | OnDestroy () |
| This function is called before the gameobject is been destroyed. More... | |
| I | GetInterfaceComponent< I > () |
| Gets the interface component. More... | |
| void | logDebug (string message) |
| void | logWarning (string message) |
| void | logError (string message) |
Properties | |
| float | accelerationX [get] |
| float | accelerationY [get] |
| float | playerRotation [get] |
| float | cameraRotation [get] |
| bool | hasLight [get] |
| bool | isMoving [get] |
| bool | isDead [get] |
| bool | isRunning [get] |
| bool | isStatued [get] |
| bool | dashed [get] |
| PlayerData | playerData [get] |
| string | username [get] |
| FMODJayce | fmod [get] |
| Transform | playerCamera [get] |
| Camera | currentCamera [get] |
| string | name [get, set] |
| int | id [get] |
| AudioShot | audioCarrierDie [get] |
| AudioShot | audioCarrierLand [get] |
| AudioShot | audioCarrierRespawn [get] |
| AudioShot | audioFlockAttack [get] |
| AudioShot | audioFlockDie [get] |
| AudioShot | audioFlockJump [get] |
| AudioShot | audioFlockLand [get] |
| AudioShot | audioFlockRespawn [get] |
| AudioShot | audioFlockRun [get] |
| AudioShot | audioFlockStatued [get] |
| AudioShot | audioGameStart [get] |
| AudioShot | audioGameFinished [get] |
| AudioShot | audioFlockGasp [get] |
| AudioShot | audioFlockFootsteps [get] |
| FlockDashAttack | flockDashAttack [get] |
Properties inherited from AbstractMonoBehaviour | |
| bool | debug [get, set] |
| Transform | transform [get, set] |
| virtual float | x [get, set] |
| virtual float | y [get, set] |
| virtual float | z [get, set] |
| virtual float | rotationX [get, set] |
| virtual float | rotationY [get, set] |
| virtual float | rotationZ [get, set] |
Properties inherited from IDebuggable | |
| bool | debug [get, set] |
Properties inherited from ITransform | |
| Transform | transform [get, set] |
| float | x [get, set] |
| float | y [get, set] |
| float | z [get, set] |
| float | rotationX [get, set] |
| float | rotationY [get, set] |
| float | rotationZ [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from AbstractMonoBehaviour | |
| static List< I > | FindObjectsOfInterface< I > () |
| Finds the objects of interface. More... | |
|
virtual |
Awake is called when the script instance is being loaded.
Reimplemented from AbstractMonoBehaviour.
| void Player.jump | ( | bool | value) |
| void Player.reset | ( | ) |
| void Player.run | ( | bool | value) |
| void Player.setFMOD | ( | ) |
| void Player.setHasLight | ( | bool | hasLight) |
| void Player.setMovement | ( | float | accX, |
| float | accY | ||
| ) |
| void Player.setPlayerData | ( | int | id, |
| string | username | ||
| ) |
| void Player.setRotation | ( | float | rotX, |
| float | rotY | ||
| ) |
| void Player.setState | ( | float | posX, |
| float | posY, | ||
| float | posZ, | ||
| float | rotX, | ||
| float | rotY, | ||
| float | rotZ, | ||
| float | accelerationX, | ||
| float | accelerationY, | ||
| float | cameraRotation, | ||
| float | playerRotation, | ||
| bool | hasLight, | ||
| bool | isMoving, | ||
| bool | isDead, | ||
| bool | isRunning, | ||
| bool | dashed | ||
| ) |
| void Player.setStatued | ( | ) |
| void Player.updateTick | ( | float | diff) |
| void Player.updateTickSelf | ( | float | diff) |
| float Player._airFactor = 12f |
| float Player.antiBumpFactor = 0.75f |
| float Player.cameraFrictionX = 0.3f |
| float Player.cameraFrictionY = 0.3f |
| float Player.cameraSpeedX = 100f |
| float Player.cameraSpeedY = 100f |
| Animator Player.carrierAnimatorController |
| Transform Player.carrierCamera |
| float Player.carrierJumpHeight = 14f |
| Transform Player.carrierModel |
| float Player.carrierMovementFriction = 0.6f |
| float Player.carrierMovementSpeed = 8f |
| float Player.carrierRange = 15f |
| float Player.carrierRunSpeed = 12f |
| CharacterController Player.characterController |
| Transform Player.deadModel |
| Animator Player.flockAnimatorController |
| Fx_FlockBurning Player.flockburning |
| Transform Player.flockCamera |
| FullScreenFire Player.flockFullScreenFire |
| float Player.flockJumpHeight = 28f |
| float Player.flockJumpTimer = 30f |
| Transform Player.flockModel |
| float Player.flockMovementFriction = 0.6f |
| float Player.flockMovementSpeed = 10f |
| float Player.flockRange = 5f |
| float Player.flockRunSpeed = 14f |
| SkinnedMeshRenderer Player.flockSkinnedMeshRenderer |
| Texture Player.flockStatueTexture |
| Transform Player.fpsCarrierModel |
| Transform Player.fpsLightArtefact |
| float Player.gravity = 20f |
| float Player.jumpHeightFactor = 0.1f |
| Transform [] Player.playerLights |
| Transform Player.playerParent |
| float Player.sphereRadius = 2f |
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1.8.4