The Flock
0.00.001
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Abstract mono behaviour, which contains most used funtionalities. More...
Public Member Functions | |
virtual void | Awake () |
Awake is called when the script instance is being loaded. More... | |
virtual void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
virtual void | Update () |
Update is called every frame. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
virtual void | OnGUI () |
OnScreen GUI. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Static Public Member Functions | |
static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
Properties | |
bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
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bool | debug [get, set] |
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Transform | transform [get, set] |
float | x [get, set] |
float | y [get, set] |
float | z [get, set] |
float | rotationX [get, set] |
float | rotationY [get, set] |
float | rotationZ [get, set] |
Abstract mono behaviour, which contains most used funtionalities.
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virtual |
Awake is called when the script instance is being loaded.
Reimplemented in Player, Main, FPSGraph, AbstractMain, AbstractWindow, ScoreboardWindow, ShowBuildVersion, ServerDebugWindow, NetworkDebugViewer, and EndGameAudio.
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static |
Finds the objects of interface.
I | The 1st type parameter. |
I | : | class |
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virtual |
This function is called every fixed framerate frame.
Reimplemented in Main, PlayerCameraAnimations, PlayerStatueCheck, EndScreen, and LightBulb.
I AbstractMonoBehaviour.GetInterfaceComponent< I > | ( | ) |
Gets the interface component.
I | The 1st type parameter. |
I | : | class |
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virtual |
LateUpdate is called every frame after all Update functions have been called.
void AbstractMonoBehaviour.logDebug | ( | string | message) |
Implements IDebuggable.
void AbstractMonoBehaviour.logError | ( | string | message) |
Implements IDebuggable.
void AbstractMonoBehaviour.logWarning | ( | string | message) |
Implements IDebuggable.
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virtual |
OnBecameInvisible is called when the renderer is no longer visible by any camera.
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virtual |
OnBecameVisible is called when the renderer became visible by any camera.
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This function is called before the gameobject is been destroyed.
Reimplemented in AudioShot.
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virtual |
This function is called when the behaviour becomes disabled or inactive.
Reimplemented in FMODJayce.
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virtual |
OnDraw Gizmos.
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virtual |
OnDraw Gizmos selected.
Reimplemented in AudioShot.
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virtual |
This function is called when the object becomes enabled and active.
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virtual |
OnScreen GUI.
Reimplemented in Main, ScoreboardWindow, FPSGraph, NetworkDebugViewer, AbstractWindow, ShowBuildVersion, MainMenu, EndScreen, and HudNotifications.
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented in FMODJayce, Controls, FPSGraph, PlayerStatueCheck, AbstractMain, ScoreboardWindow, AudioShot, Actor, PlayerCameraAnimations, GameManager, FlockDashAttack, CheckMeshes, PlayerAudioFlockFootsteps, EndScreen, AudioLPF, AudioDevDummy, AudioRF, SpawnManager, PlayerAudioFlockAttack, GameAudioFinished, GameAudioStart, PlayerAudioCarrierDie, PlayerAudioCarrierLand, PlayerAudioCarrierRespawn, PlayerAudioFlockDie, PlayerAudioFlockGasp, PlayerAudioFlockJump, PlayerAudioFlockLand, PlayerAudioFlockRespawn, PlayerAudioFlockRun, and PlayerAudioFlockStatued.
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virtual |
Update is called every frame.
Reimplemented in Main, FMODJayce, Controls, PlayerStatueCheck, ScoreboardWindow, FlockDashAttack, NetworkDebugViewer, PlayerAudioFlockFootsteps, AudioDevDummy, PlayerCameraAnimations, PlayerAudioFlockAttack, AudioLPF, and AudioRF.
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