The Flock  0.00.001
Public Member Functions | Properties | List of all members
ServerDebugWindow Class Reference
Inheritance diagram for ServerDebugWindow:
AbstractWindow AbstractMonoBehaviour IDebuggable ITransform

Public Member Functions

override void Awake ()
 Awake is called when the script instance is being loaded. More...
 
override void drawWindow (int windowID)
 Draws the window. More...
 
- Public Member Functions inherited from AbstractWindow
override void OnGUI ()
 OnScreen GUI. More...
 
virtual void onResize ()
 onResize is being called when the screen size is being changed. More...
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
virtual void Update ()
 Update is called every frame. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
virtual void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Properties

bool useDevelopmentServer [get]
 
string serverIP [get]
 
int serverPort [get]
 
string roomName [get]
 
- Properties inherited from AbstractWindow
string windowName [get]
 Gets the name of the window. More...
 
- Properties inherited from AbstractMonoBehaviour
bool debug [get, set]
 
Transform transform [get, set]
 
virtual float x [get, set]
 
virtual float y [get, set]
 
virtual float z [get, set]
 
virtual float rotationX [get, set]
 
virtual float rotationY [get, set]
 
virtual float rotationZ [get, set]
 
- Properties inherited from IDebuggable
bool debug [get, set]
 
- Properties inherited from ITransform
Transform transform [get, set]
 
float x [get, set]
 
float y [get, set]
 
float z [get, set]
 
float rotationX [get, set]
 
float rotationY [get, set]
 
float rotationZ [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 
- Protected Attributes inherited from AbstractWindow
Rect _windowRect
 
string _windowName
 

Member Function Documentation

override void ServerDebugWindow.Awake ( )
virtual

Awake is called when the script instance is being loaded.

Reimplemented from AbstractWindow.

override void ServerDebugWindow.drawWindow ( int  windowID)
virtual

Draws the window.

Parameters
windowIDWindow ID.

Reimplemented from AbstractWindow.

Property Documentation

string ServerDebugWindow.roomName
get
string ServerDebugWindow.serverIP
get
int ServerDebugWindow.serverPort
get
bool ServerDebugWindow.useDevelopmentServer
get

The documentation for this class was generated from the following file: