The Flock
0.00.001
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Public Member Functions | |
override void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
override void | Update () |
Update is called every frame. More... | |
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virtual void | Awake () |
Awake is called when the script instance is being loaded. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
virtual void | OnGUI () |
OnScreen GUI. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Public Attributes | |
bool | invertX |
bool | invertY |
string[] | connectedGamepads |
Gamepad | gamepad |
bool | usingGamepad |
float | horizontal |
float | vertical |
float | camHorizontal |
float | camVertical |
bool | run |
bool | jump |
bool | attack |
bool | start |
bool | select |
float | movementFriction |
float | movementThreshold |
float | cameraFriction |
float | cameraThreshold |
float | mouseSensitivity |
float | gamepadSensitivity |
float | mouseDeadzone |
bool | mouseDeadzoned |
Additional Inherited Members | |
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static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
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bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AbstractMonoBehaviour.
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virtual |
Update is called every frame.
Reimplemented from AbstractMonoBehaviour.
bool Controls.attack |
float Controls.cameraFriction |
float Controls.cameraThreshold |
float Controls.camHorizontal |
float Controls.camVertical |
string [] Controls.connectedGamepads |
Gamepad Controls.gamepad |
float Controls.gamepadSensitivity |
float Controls.horizontal |
bool Controls.invertX |
bool Controls.invertY |
bool Controls.jump |
float Controls.mouseDeadzone |
bool Controls.mouseDeadzoned |
float Controls.mouseSensitivity |
float Controls.movementFriction |
float Controls.movementThreshold |
bool Controls.run |
bool Controls.select |
bool Controls.start |
bool Controls.usingGamepad |
float Controls.vertical |