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The Flock
0.00.001
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Public Member Functions | |
| override void | Start () |
| Start is called just before any of the Update methods is called the first time. More... | |
Public Member Functions inherited from AudioShot | |
| override void | OnDrawGizmosSelected () |
| OnDraw Gizmos selected. More... | |
| void | AddItem (AudioItem audioItem) |
| Adds the item, AddItem( new AudioItem( audioClips[0], chance rate in 100.00 to 0.00 , base volume, min volume, base pitch, min pitch) ); MAKE SURE THAT THE TOTAL THE CHANCE RATE VALUES ARE 100%!! More... | |
| void | RemoveItem (AudioItem audioItem) |
| Removes the item from the list. More... | |
| virtual void | playAudio () |
| Play's a audioClip, which is selected randomly from the audioItems lists More... | |
| void | stopAudio () |
| Stops the audio. More... | |
| virtual void | playAudioMessageFromServer (PlayerIOClient.Message message) |
| Plaies the audio message from server. More... | |
| override void | OnDestroy () |
| This function is called before the gameobject is been destroyed. More... | |
Public Member Functions inherited from AbstractMonoBehaviour | |
| virtual void | Awake () |
| Awake is called when the script instance is being loaded. More... | |
| virtual void | Update () |
| Update is called every frame. More... | |
| virtual void | LateUpdate () |
| LateUpdate is called every frame after all Update functions have been called. More... | |
| virtual void | FixedUpdate () |
| This function is called every fixed framerate frame. More... | |
| virtual void | OnGUI () |
| OnScreen GUI. More... | |
| virtual void | OnDrawGizmos () |
| OnDraw Gizmos. More... | |
| virtual void | OnEnable () |
| This function is called when the object becomes enabled and active. More... | |
| virtual void | OnDisable () |
| This function is called when the behaviour becomes disabled or inactive. More... | |
| virtual void | OnBecameVisible () |
| OnBecameVisible is called when the renderer became visible by any camera. More... | |
| virtual void | OnBecameInvisible () |
| OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
| I | GetInterfaceComponent< I > () |
| Gets the interface component. More... | |
| void | logDebug (string message) |
| void | logWarning (string message) |
| void | logError (string message) |
Additional Inherited Members | |
Static Public Member Functions inherited from AbstractMonoBehaviour | |
| static List< I > | FindObjectsOfInterface< I > () |
| Finds the objects of interface. More... | |
Public Attributes inherited from AudioShot | |
| float | audioMinDistance = 1 |
| float | audioMaxDistance = 10 |
| AudioClip[] | audioClips |
| bool | _isLocal = false |
Protected Member Functions inherited from AudioShot | |
| void | updateAudioItemsList () |
| Updates the audio items list. More... | |
Protected Attributes inherited from AudioShot | |
| string | _eventName = "" |
| AudioSource | _audioSource |
Properties inherited from AudioShot | |
| AudioItem[] | audioItems [get] |
| Gets the audio items. More... | |
| bool | isPlaying [get] |
| Gets a value indicating whether this AudioShot is playing. More... | |
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AudioShot.
1.8.4