The Flock  0.00.001
Public Member Functions | Public Attributes | List of all members
EndGameAudio Class Reference
Inheritance diagram for EndGameAudio:
AbstractMonoBehaviour IDebuggable ITransform

Public Member Functions

override void Awake ()
 Awake is called when the script instance is being loaded. More...
 
void PlayWin ()
 
void PlayLose ()
 
void Stop ()
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
virtual void Update ()
 Update is called every frame. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
virtual void OnGUI ()
 OnScreen GUI. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
virtual void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Public Attributes

AudioClip[] audioClips
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 
- Properties inherited from AbstractMonoBehaviour
bool debug [get, set]
 
Transform transform [get, set]
 
virtual float x [get, set]
 
virtual float y [get, set]
 
virtual float z [get, set]
 
virtual float rotationX [get, set]
 
virtual float rotationY [get, set]
 
virtual float rotationZ [get, set]
 

Member Function Documentation

override void EndGameAudio.Awake ( )
virtual

Awake is called when the script instance is being loaded.

Reimplemented from AbstractMonoBehaviour.

void EndGameAudio.PlayLose ( )
void EndGameAudio.PlayWin ( )
void EndGameAudio.Stop ( )

Member Data Documentation

AudioClip [] EndGameAudio.audioClips

The documentation for this class was generated from the following file: