The Flock  0.00.001
Public Member Functions | List of all members
CheckMeshes Class Reference

Check all MeshColliders and logs a warning if they don't contain a mesh More...

Inheritance diagram for CheckMeshes:
AbstractMonoBehaviour IDebuggable ITransform

Public Member Functions

override void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Awake ()
 Awake is called when the script instance is being loaded. More...
 
virtual void Update ()
 Update is called every frame. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
virtual void OnGUI ()
 OnScreen GUI. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
virtual void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 
- Properties inherited from AbstractMonoBehaviour
bool debug [get, set]
 
Transform transform [get, set]
 
virtual float x [get, set]
 
virtual float y [get, set]
 
virtual float z [get, set]
 
virtual float rotationX [get, set]
 
virtual float rotationY [get, set]
 
virtual float rotationZ [get, set]
 

Detailed Description

Check all MeshColliders and logs a warning if they don't contain a mesh

Member Function Documentation

override void CheckMeshes.Start ( )
virtual

Start is called just before any of the Update methods is called the first time.

Reimplemented from AbstractMonoBehaviour.


The documentation for this class was generated from the following file: