The Flock  0.00.001
Public Member Functions | Public Attributes | Properties | List of all members
GameManager Class Reference
Inheritance diagram for GameManager:
AbstractMonoBehaviour IDebuggable ITransform

Public Member Functions

override void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
void spawnCarrierKillParticlesAtPosition (Vector3 pos, int targetId)
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Awake ()
 Awake is called when the script instance is being loaded. More...
 
virtual void Update ()
 Update is called every frame. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
virtual void OnGUI ()
 OnScreen GUI. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
virtual void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Public Attributes

Transform playerPrefab
 
Transform lightBulbPrefab
 
GameRenderSettings gameRenderSettings
 
Transform carrierKillParticles
 
EndGameAudio endGameAudio
 
HudNotifications hudNotifications
 
EndScreen endScreen
 
NetworkDebugViewer networkDebugViewer
 
FPSGraph fpsGraph
 
ScoreboardWindow scoreboardWindow
 

Properties

Main main [get]
 
- Properties inherited from AbstractMonoBehaviour
bool debug [get, set]
 
Transform transform [get, set]
 
virtual float x [get, set]
 
virtual float y [get, set]
 
virtual float z [get, set]
 
virtual float rotationX [get, set]
 
virtual float rotationY [get, set]
 
virtual float rotationZ [get, set]
 
- Properties inherited from IDebuggable
bool debug [get, set]
 
- Properties inherited from ITransform
Transform transform [get, set]
 
float x [get, set]
 
float y [get, set]
 
float z [get, set]
 
float rotationX [get, set]
 
float rotationY [get, set]
 
float rotationZ [get, set]
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 

Member Function Documentation

void GameManager.spawnCarrierKillParticlesAtPosition ( Vector3  pos,
int  targetId 
)
override void GameManager.Start ( )
virtual

Start is called just before any of the Update methods is called the first time.

Reimplemented from AbstractMonoBehaviour.

Member Data Documentation

Transform GameManager.carrierKillParticles
EndGameAudio GameManager.endGameAudio
EndScreen GameManager.endScreen
FPSGraph GameManager.fpsGraph
GameRenderSettings GameManager.gameRenderSettings
HudNotifications GameManager.hudNotifications
Transform GameManager.lightBulbPrefab
NetworkDebugViewer GameManager.networkDebugViewer
Transform GameManager.playerPrefab
ScoreboardWindow GameManager.scoreboardWindow

Property Documentation

Main GameManager.main
get

The documentation for this class was generated from the following file: