The Flock
0.00.001
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Public Member Functions | |
override void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
void | spawnCarrierKillParticlesAtPosition (Vector3 pos, int targetId) |
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virtual void | Awake () |
Awake is called when the script instance is being loaded. More... | |
virtual void | Update () |
Update is called every frame. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
virtual void | OnGUI () |
OnScreen GUI. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Public Attributes | |
Transform | playerPrefab |
Transform | lightBulbPrefab |
GameRenderSettings | gameRenderSettings |
Transform | carrierKillParticles |
EndGameAudio | endGameAudio |
HudNotifications | hudNotifications |
EndScreen | endScreen |
NetworkDebugViewer | networkDebugViewer |
FPSGraph | fpsGraph |
ScoreboardWindow | scoreboardWindow |
Properties | |
Main | main [get] |
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bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
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bool | debug [get, set] |
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Transform | transform [get, set] |
float | x [get, set] |
float | y [get, set] |
float | z [get, set] |
float | rotationX [get, set] |
float | rotationY [get, set] |
float | rotationZ [get, set] |
Additional Inherited Members | |
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static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
void GameManager.spawnCarrierKillParticlesAtPosition | ( | Vector3 | pos, |
int | targetId | ||
) |
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AbstractMonoBehaviour.
Transform GameManager.carrierKillParticles |
EndGameAudio GameManager.endGameAudio |
EndScreen GameManager.endScreen |
FPSGraph GameManager.fpsGraph |
GameRenderSettings GameManager.gameRenderSettings |
HudNotifications GameManager.hudNotifications |
Transform GameManager.lightBulbPrefab |
NetworkDebugViewer GameManager.networkDebugViewer |
Transform GameManager.playerPrefab |
ScoreboardWindow GameManager.scoreboardWindow |
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get |