The Flock
0.00.001
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Public Member Functions | |
override void | Awake () |
Awake is called when the script instance is being loaded. More... | |
IEnumerator | streamTexture (string url) |
override void | OnGUI () |
OnScreen GUI. More... | |
override void | Update () |
Update is called every frame. More... | |
override void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
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virtual void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Public Attributes | |
Texture | loadingScreenBackground |
GUISkin | guiSkin |
Texture2D | flockLogo |
Texture2D | menuBg |
Texture2D | textfieldBg |
Texture2D | titleBg |
Texture2D | loadingScreenBg |
Texture2D | objective |
Texture2D | objectiveTitleBg |
Texture2D | objectiveBg |
AudioClip | mainMenuMusic |
AudioClip | switchScreen |
AudioClip | hover |
Protected Attributes | |
List< Message > | _messages = new List<Message>() |
Additional Inherited Members | |
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static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
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bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
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virtual |
Awake is called when the script instance is being loaded.
Reimplemented from AbstractMonoBehaviour.
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virtual |
This function is called every fixed framerate frame.
Reimplemented from AbstractMonoBehaviour.
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virtual |
OnScreen GUI.
Reimplemented from AbstractMonoBehaviour.
IEnumerator Main.streamTexture | ( | string | url) |
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virtual |
Update is called every frame.
Reimplemented from AbstractMonoBehaviour.
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protected |
Texture2D Main.flockLogo |
GUISkin Main.guiSkin |
AudioClip Main.hover |
Texture Main.loadingScreenBackground |
Texture2D Main.loadingScreenBg |
AudioClip Main.mainMenuMusic |
Texture2D Main.menuBg |
Texture2D Main.objective |
Texture2D Main.objectiveBg |
Texture2D Main.objectiveTitleBg |
AudioClip Main.switchScreen |
Texture2D Main.textfieldBg |
Texture2D Main.titleBg |