The Flock  0.00.001
Public Member Functions | Public Attributes | Protected Attributes | List of all members
Main Class Reference
Inheritance diagram for Main:
AbstractMonoBehaviour IDebuggable ITransform

Public Member Functions

override void Awake ()
 Awake is called when the script instance is being loaded. More...
 
IEnumerator streamTexture (string url)
 
override void OnGUI ()
 OnScreen GUI. More...
 
override void Update ()
 Update is called every frame. More...
 
override void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
virtual void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Public Attributes

Texture loadingScreenBackground
 
GUISkin guiSkin
 
Texture2D flockLogo
 
Texture2D menuBg
 
Texture2D textfieldBg
 
Texture2D titleBg
 
Texture2D loadingScreenBg
 
Texture2D objective
 
Texture2D objectiveTitleBg
 
Texture2D objectiveBg
 
AudioClip mainMenuMusic
 
AudioClip switchScreen
 
AudioClip hover
 

Protected Attributes

List< Message > _messages = new List<Message>()
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 
- Properties inherited from AbstractMonoBehaviour
bool debug [get, set]
 
Transform transform [get, set]
 
virtual float x [get, set]
 
virtual float y [get, set]
 
virtual float z [get, set]
 
virtual float rotationX [get, set]
 
virtual float rotationY [get, set]
 
virtual float rotationZ [get, set]
 

Member Function Documentation

override void Main.Awake ( )
virtual

Awake is called when the script instance is being loaded.

Reimplemented from AbstractMonoBehaviour.

override void Main.FixedUpdate ( )
virtual

This function is called every fixed framerate frame.

Reimplemented from AbstractMonoBehaviour.

override void Main.OnGUI ( )
virtual

OnScreen GUI.

Reimplemented from AbstractMonoBehaviour.

IEnumerator Main.streamTexture ( string  url)
override void Main.Update ( )
virtual

Update is called every frame.

Reimplemented from AbstractMonoBehaviour.

Member Data Documentation

List<Message> Main._messages = new List<Message>()
protected
Texture2D Main.flockLogo
GUISkin Main.guiSkin
AudioClip Main.hover
Texture Main.loadingScreenBackground
Texture2D Main.loadingScreenBg
AudioClip Main.mainMenuMusic
Texture2D Main.menuBg
Texture2D Main.objective
Texture2D Main.objectiveBg
Texture2D Main.objectiveTitleBg
AudioClip Main.switchScreen
Texture2D Main.textfieldBg
Texture2D Main.titleBg

The documentation for this class was generated from the following file: