The Flock  0.00.001
Public Member Functions | List of all members
PlayerAudioFlockDie Class Reference
Inheritance diagram for PlayerAudioFlockDie:
AudioShot AbstractMonoBehaviour IAudioShot IDebuggable ITransform

Public Member Functions

override void Start ()
 Start is called just before any of the Update methods is called the first time. More...
 
- Public Member Functions inherited from AudioShot
override void OnDrawGizmosSelected ()
 OnDraw Gizmos selected. More...
 
void AddItem (AudioItem audioItem)
 Adds the item, AddItem( new AudioItem( audioClips[0], chance rate in 100.00 to 0.00 , base volume, min volume, base pitch, min pitch) ); MAKE SURE THAT THE TOTAL THE CHANCE RATE VALUES ARE 100%!! More...
 
void RemoveItem (AudioItem audioItem)
 Removes the item from the list. More...
 
virtual void playAudio ()
 Play's a audioClip, which is selected randomly from the audioItems lists More...
 
void stopAudio ()
 Stops the audio. More...
 
virtual void playAudioMessageFromServer (PlayerIOClient.Message message)
 Plaies the audio message from server. More...
 
override void OnDestroy ()
 This function is called before the gameobject is been destroyed. More...
 
- Public Member Functions inherited from AbstractMonoBehaviour
virtual void Awake ()
 Awake is called when the script instance is being loaded. More...
 
virtual void Update ()
 Update is called every frame. More...
 
virtual void LateUpdate ()
 LateUpdate is called every frame after all Update functions have been called. More...
 
virtual void FixedUpdate ()
 This function is called every fixed framerate frame. More...
 
virtual void OnGUI ()
 OnScreen GUI. More...
 
virtual void OnDrawGizmos ()
 OnDraw Gizmos. More...
 
virtual void OnEnable ()
 This function is called when the object becomes enabled and active. More...
 
virtual void OnDisable ()
 This function is called when the behaviour becomes disabled or inactive. More...
 
virtual void OnBecameVisible ()
 OnBecameVisible is called when the renderer became visible by any camera. More...
 
virtual void OnBecameInvisible ()
 OnBecameInvisible is called when the renderer is no longer visible by any camera. More...
 
GetInterfaceComponent< I > ()
 Gets the interface component. More...
 
void logDebug (string message)
 
void logWarning (string message)
 
void logError (string message)
 

Additional Inherited Members

- Static Public Member Functions inherited from AbstractMonoBehaviour
static List< I > FindObjectsOfInterface< I > ()
 Finds the objects of interface. More...
 
- Public Attributes inherited from AudioShot
float audioMinDistance = 1
 
float audioMaxDistance = 10
 
AudioClip[] audioClips
 
bool _isLocal = false
 
- Protected Member Functions inherited from AudioShot
void updateAudioItemsList ()
 Updates the audio items list. More...
 
- Protected Attributes inherited from AudioShot
string _eventName = ""
 
AudioSource _audioSource
 
- Properties inherited from AudioShot
AudioItem[] audioItems [get]
 Gets the audio items. More...
 
bool isPlaying [get]
 Gets a value indicating whether this AudioShot is playing. More...
 

Member Function Documentation

override void PlayerAudioFlockDie.Start ( )
virtual

Start is called just before any of the Update methods is called the first time.

Reimplemented from AudioShot.


The documentation for this class was generated from the following file: