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The Flock
0.00.001
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Public Member Functions | |
| override void | Start () |
| Start is called just before any of the Update methods is called the first time. More... | |
| override void | Update () |
| Update is called every frame. More... | |
| void | isCarrier (bool isCarrier) |
| void | StartEncounter () |
| void | FlockStatued (bool isStatued) |
| override void | OnDisable () |
| This function is called when the behaviour becomes disabled or inactive. More... | |
Public Member Functions inherited from AbstractMonoBehaviour | |
| virtual void | Awake () |
| Awake is called when the script instance is being loaded. More... | |
| virtual void | LateUpdate () |
| LateUpdate is called every frame after all Update functions have been called. More... | |
| virtual void | FixedUpdate () |
| This function is called every fixed framerate frame. More... | |
| virtual void | OnGUI () |
| OnScreen GUI. More... | |
| virtual void | OnDrawGizmos () |
| OnDraw Gizmos. More... | |
| virtual void | OnDrawGizmosSelected () |
| OnDraw Gizmos selected. More... | |
| virtual void | OnEnable () |
| This function is called when the object becomes enabled and active. More... | |
| virtual void | OnBecameVisible () |
| OnBecameVisible is called when the renderer became visible by any camera. More... | |
| virtual void | OnBecameInvisible () |
| OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
| virtual void | OnDestroy () |
| This function is called before the gameobject is been destroyed. More... | |
| I | GetInterfaceComponent< I > () |
| Gets the interface component. More... | |
| void | logDebug (string message) |
| void | logWarning (string message) |
| void | logError (string message) |
Public Attributes | |
| FMOD.RESULT | result |
Properties | |
| bool | loaded [get] |
Properties inherited from AbstractMonoBehaviour | |
| bool | debug [get, set] |
| Transform | transform [get, set] |
| virtual float | x [get, set] |
| virtual float | y [get, set] |
| virtual float | z [get, set] |
| virtual float | rotationX [get, set] |
| virtual float | rotationY [get, set] |
| virtual float | rotationZ [get, set] |
Properties inherited from IDebuggable | |
| bool | debug [get, set] |
Properties inherited from ITransform | |
| Transform | transform [get, set] |
| float | x [get, set] |
| float | y [get, set] |
| float | z [get, set] |
| float | rotationX [get, set] |
| float | rotationY [get, set] |
| float | rotationZ [get, set] |
Additional Inherited Members | |
Static Public Member Functions inherited from AbstractMonoBehaviour | |
| static List< I > | FindObjectsOfInterface< I > () |
| Finds the objects of interface. More... | |
| void FMODJayce.FlockStatued | ( | bool | isStatued) |
| void FMODJayce.isCarrier | ( | bool | isCarrier) |
|
virtual |
This function is called when the behaviour becomes disabled or inactive.
Reimplemented from AbstractMonoBehaviour.
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virtual |
Start is called just before any of the Update methods is called the first time.
Reimplemented from AbstractMonoBehaviour.
| void FMODJayce.StartEncounter | ( | ) |
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virtual |
Update is called every frame.
Reimplemented from AbstractMonoBehaviour.
| FMOD.RESULT FMODJayce.result |
|
get |
1.8.4