The Flock
0.00.001
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Class Members
Player Member List
This is the complete list of members for
Player
, including all inherited members.
_airFactor
Player
accelerationX
Player
accelerationY
Player
antiBumpFactor
Player
audioCarrierDie
Player
audioCarrierLand
Player
audioCarrierRespawn
Player
audioFlockAttack
Player
audioFlockDie
Player
audioFlockFootsteps
Player
audioFlockGasp
Player
audioFlockJump
Player
audioFlockLand
Player
audioFlockRespawn
Player
audioFlockRun
Player
audioFlockStatued
Player
audioGameFinished
Player
audioGameStart
Player
Awake
()
Player
virtual
cameraFrictionX
Player
cameraFrictionY
Player
cameraRotation
Player
cameraSpeedX
Player
cameraSpeedY
Player
carrierAnimatorController
Player
carrierCamera
Player
carrierJumpHeight
Player
carrierModel
Player
carrierMovementFriction
Player
carrierMovementSpeed
Player
carrierRange
Player
carrierRunSpeed
Player
characterController
Player
currentCamera
Player
dashAttack
(Player target, Action< Player > callback)
Player
dashed
Player
deadModel
Player
debug
AbstractMonoBehaviour
FindObjectsOfInterface< I >
()
AbstractMonoBehaviour
static
FixedUpdate
()
AbstractMonoBehaviour
virtual
flockAnimatorController
Player
flockburning
Player
flockCamera
Player
flockDashAttack
Player
flockFullScreenFire
Player
flockJumpHeight
Player
flockJumpTimer
Player
flockModel
Player
flockMovementFriction
Player
flockMovementSpeed
Player
flockRange
Player
flockRunSpeed
Player
flockSkinnedMeshRenderer
Player
flockStatueTexture
Player
fmod
Player
fpsCarrierModel
Player
fpsLightArtefact
Player
GetInterfaceComponent< I >
()
AbstractMonoBehaviour
gravity
Player
hasLight
Player
id
Player
isDead
Player
isMoving
Player
isRunning
Player
isStatued
Player
jump
(bool value)
Player
jumpHeightFactor
Player
LateUpdate
()
AbstractMonoBehaviour
virtual
logDebug
(string message)
AbstractMonoBehaviour
logError
(string message)
AbstractMonoBehaviour
logWarning
(string message)
AbstractMonoBehaviour
name
Player
OnBecameInvisible
()
AbstractMonoBehaviour
virtual
OnBecameVisible
()
AbstractMonoBehaviour
virtual
OnDestroy
()
AbstractMonoBehaviour
virtual
OnDisable
()
AbstractMonoBehaviour
virtual
OnDrawGizmos
()
AbstractMonoBehaviour
virtual
OnDrawGizmosSelected
()
AbstractMonoBehaviour
virtual
OnEnable
()
AbstractMonoBehaviour
virtual
OnGUI
()
AbstractMonoBehaviour
virtual
playerCamera
Player
playerData
Player
playerLights
Player
playerParent
Player
playerRotation
Player
reset
()
Player
rotationX
AbstractMonoBehaviour
rotationY
AbstractMonoBehaviour
rotationZ
AbstractMonoBehaviour
run
(bool value)
Player
setFMOD
()
Player
setHasLight
(bool hasLight)
Player
setMovement
(float accX, float accY)
Player
setPlayerData
(int id, string username)
Player
setRotation
(float rotX, float rotY)
Player
setState
(float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float accelerationX, float accelerationY, float cameraRotation, float playerRotation, bool hasLight, bool isMoving, bool isDead, bool isRunning, bool dashed)
Player
setStatued
()
Player
sphereRadius
Player
Start
()
AbstractMonoBehaviour
virtual
transform
AbstractMonoBehaviour
Update
()
AbstractMonoBehaviour
virtual
updateTick
(float diff)
Player
updateTickSelf
(float diff)
Player
username
Player
x
AbstractMonoBehaviour
y
AbstractMonoBehaviour
z
AbstractMonoBehaviour
Generated on Thu Jul 18 2013 00:58:00 for The Flock by
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