The Flock  0.00.001
Player Member List

This is the complete list of members for Player, including all inherited members.

_airFactorPlayer
accelerationXPlayer
accelerationYPlayer
antiBumpFactorPlayer
audioCarrierDiePlayer
audioCarrierLandPlayer
audioCarrierRespawnPlayer
audioFlockAttackPlayer
audioFlockDiePlayer
audioFlockFootstepsPlayer
audioFlockGaspPlayer
audioFlockJumpPlayer
audioFlockLandPlayer
audioFlockRespawnPlayer
audioFlockRunPlayer
audioFlockStatuedPlayer
audioGameFinishedPlayer
audioGameStartPlayer
Awake()Playervirtual
cameraFrictionXPlayer
cameraFrictionYPlayer
cameraRotationPlayer
cameraSpeedXPlayer
cameraSpeedYPlayer
carrierAnimatorControllerPlayer
carrierCameraPlayer
carrierJumpHeightPlayer
carrierModelPlayer
carrierMovementFrictionPlayer
carrierMovementSpeedPlayer
carrierRangePlayer
carrierRunSpeedPlayer
characterControllerPlayer
currentCameraPlayer
dashAttack(Player target, Action< Player > callback)Player
dashedPlayer
deadModelPlayer
debugAbstractMonoBehaviour
FindObjectsOfInterface< I >()AbstractMonoBehaviourstatic
FixedUpdate()AbstractMonoBehaviourvirtual
flockAnimatorControllerPlayer
flockburningPlayer
flockCameraPlayer
flockDashAttackPlayer
flockFullScreenFirePlayer
flockJumpHeightPlayer
flockJumpTimerPlayer
flockModelPlayer
flockMovementFrictionPlayer
flockMovementSpeedPlayer
flockRangePlayer
flockRunSpeedPlayer
flockSkinnedMeshRendererPlayer
flockStatueTexturePlayer
fmodPlayer
fpsCarrierModelPlayer
fpsLightArtefactPlayer
GetInterfaceComponent< I >()AbstractMonoBehaviour
gravityPlayer
hasLightPlayer
idPlayer
isDeadPlayer
isMovingPlayer
isRunningPlayer
isStatuedPlayer
jump(bool value)Player
jumpHeightFactorPlayer
LateUpdate()AbstractMonoBehaviourvirtual
logDebug(string message)AbstractMonoBehaviour
logError(string message)AbstractMonoBehaviour
logWarning(string message)AbstractMonoBehaviour
namePlayer
OnBecameInvisible()AbstractMonoBehaviourvirtual
OnBecameVisible()AbstractMonoBehaviourvirtual
OnDestroy()AbstractMonoBehaviourvirtual
OnDisable()AbstractMonoBehaviourvirtual
OnDrawGizmos()AbstractMonoBehaviourvirtual
OnDrawGizmosSelected()AbstractMonoBehaviourvirtual
OnEnable()AbstractMonoBehaviourvirtual
OnGUI()AbstractMonoBehaviourvirtual
playerCameraPlayer
playerDataPlayer
playerLightsPlayer
playerParentPlayer
playerRotationPlayer
reset()Player
rotationXAbstractMonoBehaviour
rotationYAbstractMonoBehaviour
rotationZAbstractMonoBehaviour
run(bool value)Player
setFMOD()Player
setHasLight(bool hasLight)Player
setMovement(float accX, float accY)Player
setPlayerData(int id, string username)Player
setRotation(float rotX, float rotY)Player
setState(float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float accelerationX, float accelerationY, float cameraRotation, float playerRotation, bool hasLight, bool isMoving, bool isDead, bool isRunning, bool dashed)Player
setStatued()Player
sphereRadiusPlayer
Start()AbstractMonoBehaviourvirtual
transformAbstractMonoBehaviour
Update()AbstractMonoBehaviourvirtual
updateTick(float diff)Player
updateTickSelf(float diff)Player
usernamePlayer
xAbstractMonoBehaviour
yAbstractMonoBehaviour
zAbstractMonoBehaviour