The Flock
0.00.001
|
Public Member Functions | |
void | DrawLoadingScreen () |
![]() | |
virtual void | Awake () |
Awake is called when the script instance is being loaded. More... | |
virtual void | Start () |
Start is called just before any of the Update methods is called the first time. More... | |
virtual void | Update () |
Update is called every frame. More... | |
virtual void | LateUpdate () |
LateUpdate is called every frame after all Update functions have been called. More... | |
virtual void | FixedUpdate () |
This function is called every fixed framerate frame. More... | |
virtual void | OnGUI () |
OnScreen GUI. More... | |
virtual void | OnDrawGizmos () |
OnDraw Gizmos. More... | |
virtual void | OnDrawGizmosSelected () |
OnDraw Gizmos selected. More... | |
virtual void | OnEnable () |
This function is called when the object becomes enabled and active. More... | |
virtual void | OnDisable () |
This function is called when the behaviour becomes disabled or inactive. More... | |
virtual void | OnBecameVisible () |
OnBecameVisible is called when the renderer became visible by any camera. More... | |
virtual void | OnBecameInvisible () |
OnBecameInvisible is called when the renderer is no longer visible by any camera. More... | |
virtual void | OnDestroy () |
This function is called before the gameobject is been destroyed. More... | |
I | GetInterfaceComponent< I > () |
Gets the interface component. More... | |
void | logDebug (string message) |
void | logWarning (string message) |
void | logError (string message) |
Public Attributes | |
GUISkin | guiSkin |
Texture2D | loadScreenBg |
Texture2D | flockLogo |
Texture2D | objective |
Texture2D | objectiveTitleBg |
Texture2D | objectiveBg |
float | flockLogoOffsetBottom = 20.0f |
Additional Inherited Members | |
![]() | |
static List< I > | FindObjectsOfInterface< I > () |
Finds the objects of interface. More... | |
![]() | |
bool | debug [get, set] |
Transform | transform [get, set] |
virtual float | x [get, set] |
virtual float | y [get, set] |
virtual float | z [get, set] |
virtual float | rotationX [get, set] |
virtual float | rotationY [get, set] |
virtual float | rotationZ [get, set] |
void LoadingScreen.DrawLoadingScreen | ( | ) |
Texture2D LoadingScreen.flockLogo |
float LoadingScreen.flockLogoOffsetBottom = 20.0f |
GUISkin LoadingScreen.guiSkin |
Texture2D LoadingScreen.loadScreenBg |
Texture2D LoadingScreen.objective |
Texture2D LoadingScreen.objectiveBg |
Texture2D LoadingScreen.objectiveTitleBg |