The Flock  0.00.001
Public Attributes | List of all members
AudioEvent Class Reference

Public Attributes

const string PLAYER_AUDIO_FLOCK_ATTACK = "AudioEvent.PLAYER_AUDIO_FLOCK_ATTACK"
 
const string PLAYER_AUDIO_FLOCK_RESPAWN = "AudioEvent.PLAYER_AUDIO_FLOCK_RESPAWN"
 
const string PLAYER_AUDIO_FLOCK_JUMP = "AudioEvent.PLAYER_AUDIO_FLOCK_JUMP"
 
const string PLAYER_AUDIO_FLOCK_LAND = "AudioEvent.PLAYER_AUDIO_FLOCK_LAND"
 
const string PLAYER_AUDIO_FLOCK_RUN = "AudioEvent.PLAYER_AUDIO_FLOCK_RUN"
 
const string PLAYER_AUDIO_FLOCK_DIE = "AudioEvent.PLAYER_AUDIO_FLOCK_DIE"
 
const string PLAYER_AUDIO_FLOCK_STATUED = "AudioEvent.PLAYER_AUDIO_FLOCK_STATUED"
 
const string PLAYER_AUDIO_FLOCK_GASP = "AudioEvent.PLAYER_AUDIO_FLOCK_GASP"
 
const string PLAYER_AUDIO_FLOCK_FOOTSTEPS = "AudioEvent.PLAYER_AUDIO_FLOCK_FOOTSTEPS"
 
const string PLAYER_AUDIO_CARRIER_RESPAWN = "AudioEvent.PLAYER_AUDIO_CARRIER_RESPAWN"
 
const string PLAYER_AUDIO_CARRIER_LAND = "AudioEvent.PLAYER_AUDIO_CARRIER_LAND"
 
const string PLAYER_AUDIO_CARRIER_DIE = "AudioEvent.PLAYER_AUDIO_CARRIER_DIE"
 
const string GAME_AUDIO_START = "AudioEvent.GAME_AUDIO_START"
 
const string GAME_AUDIO_FINISHED = "AudioEvent.GAME_AUDIO_FINISHED"
 

Member Data Documentation

const string AudioEvent.GAME_AUDIO_FINISHED = "AudioEvent.GAME_AUDIO_FINISHED"
const string AudioEvent.GAME_AUDIO_START = "AudioEvent.GAME_AUDIO_START"
const string AudioEvent.PLAYER_AUDIO_CARRIER_DIE = "AudioEvent.PLAYER_AUDIO_CARRIER_DIE"
const string AudioEvent.PLAYER_AUDIO_CARRIER_LAND = "AudioEvent.PLAYER_AUDIO_CARRIER_LAND"
const string AudioEvent.PLAYER_AUDIO_CARRIER_RESPAWN = "AudioEvent.PLAYER_AUDIO_CARRIER_RESPAWN"
const string AudioEvent.PLAYER_AUDIO_FLOCK_ATTACK = "AudioEvent.PLAYER_AUDIO_FLOCK_ATTACK"
const string AudioEvent.PLAYER_AUDIO_FLOCK_DIE = "AudioEvent.PLAYER_AUDIO_FLOCK_DIE"
const string AudioEvent.PLAYER_AUDIO_FLOCK_FOOTSTEPS = "AudioEvent.PLAYER_AUDIO_FLOCK_FOOTSTEPS"
const string AudioEvent.PLAYER_AUDIO_FLOCK_GASP = "AudioEvent.PLAYER_AUDIO_FLOCK_GASP"
const string AudioEvent.PLAYER_AUDIO_FLOCK_JUMP = "AudioEvent.PLAYER_AUDIO_FLOCK_JUMP"
const string AudioEvent.PLAYER_AUDIO_FLOCK_LAND = "AudioEvent.PLAYER_AUDIO_FLOCK_LAND"
const string AudioEvent.PLAYER_AUDIO_FLOCK_RESPAWN = "AudioEvent.PLAYER_AUDIO_FLOCK_RESPAWN"
const string AudioEvent.PLAYER_AUDIO_FLOCK_RUN = "AudioEvent.PLAYER_AUDIO_FLOCK_RUN"
const string AudioEvent.PLAYER_AUDIO_FLOCK_STATUED = "AudioEvent.PLAYER_AUDIO_FLOCK_STATUED"

The documentation for this class was generated from the following file: