const string AudioEvent.GAME_AUDIO_FINISHED = "AudioEvent.GAME_AUDIO_FINISHED" |
const string AudioEvent.GAME_AUDIO_START = "AudioEvent.GAME_AUDIO_START" |
const string AudioEvent.PLAYER_AUDIO_CARRIER_DIE = "AudioEvent.PLAYER_AUDIO_CARRIER_DIE" |
const string AudioEvent.PLAYER_AUDIO_CARRIER_LAND = "AudioEvent.PLAYER_AUDIO_CARRIER_LAND" |
const string AudioEvent.PLAYER_AUDIO_CARRIER_RESPAWN = "AudioEvent.PLAYER_AUDIO_CARRIER_RESPAWN" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_ATTACK = "AudioEvent.PLAYER_AUDIO_FLOCK_ATTACK" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_DIE = "AudioEvent.PLAYER_AUDIO_FLOCK_DIE" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_FOOTSTEPS = "AudioEvent.PLAYER_AUDIO_FLOCK_FOOTSTEPS" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_GASP = "AudioEvent.PLAYER_AUDIO_FLOCK_GASP" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_JUMP = "AudioEvent.PLAYER_AUDIO_FLOCK_JUMP" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_LAND = "AudioEvent.PLAYER_AUDIO_FLOCK_LAND" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_RESPAWN = "AudioEvent.PLAYER_AUDIO_FLOCK_RESPAWN" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_RUN = "AudioEvent.PLAYER_AUDIO_FLOCK_RUN" |
const string AudioEvent.PLAYER_AUDIO_FLOCK_STATUED = "AudioEvent.PLAYER_AUDIO_FLOCK_STATUED" |
The documentation for this class was generated from the following file:
- C:/jayce/project/theflock/client/Assets/Source/com/theflock/player/playeraudio/AudioEvent.cs