The Flock  0.00.001
Public Member Functions | Properties | List of all members
IAudioShot Interface Reference
Inheritance diagram for IAudioShot:
AudioShot GameAudioFinished GameAudioStart PlayerAudioCarrierDie PlayerAudioCarrierLand PlayerAudioCarrierRespawn PlayerAudioFlockAttack PlayerAudioFlockDie PlayerAudioFlockFootsteps PlayerAudioFlockGasp PlayerAudioFlockJump PlayerAudioFlockLand PlayerAudioFlockRespawn PlayerAudioFlockRun PlayerAudioFlockStatued

Public Member Functions

void AddItem (AudioItem audioItem)
 
void RemoveItem (AudioItem audioItem)
 
void playAudio ()
 
void stopAudio ()
 
void playAudioMessageFromServer (PlayerIOClient.Message message)
 

Properties

AudioItem[] audioItems [get]
 

Member Function Documentation

void IAudioShot.AddItem ( AudioItem  audioItem)

Implemented in AudioShot.

void IAudioShot.playAudio ( )
void IAudioShot.playAudioMessageFromServer ( PlayerIOClient.Message  message)

Implemented in AudioShot, and PlayerAudioFlockFootsteps.

void IAudioShot.RemoveItem ( AudioItem  audioItem)

Implemented in AudioShot.

void IAudioShot.stopAudio ( )

Implemented in AudioShot.

Property Documentation

AudioItem [] IAudioShot.audioItems
get

The documentation for this interface was generated from the following file: