override bool PS3Gamepad.A |
( |
Button |
action) | |
|
|
virtual |
override bool PS3Gamepad.B |
( |
Button |
action) | |
|
|
virtual |
override bool PS3Gamepad.Bumper |
( |
Side |
bumper) | |
|
|
virtual |
override bool PS3Gamepad.Start |
( |
Button |
action) | |
|
|
virtual |
override float PS3Gamepad.Thumbstick |
( |
Side |
stick, |
|
|
Axis |
axis |
|
) |
| |
|
virtual |
override bool PS3Gamepad.TriggerBool |
( |
Side |
trigger) | |
|
|
virtual |
override bool PS3Gamepad.X |
( |
Button |
action) | |
|
|
virtual |
override bool PS3Gamepad.Y |
( |
Button |
action) | |
|
|
virtual |
The documentation for this class was generated from the following file:
- C:/jayce/project/theflock/client/Assets/Source/vg/dijkstra/PS3Gamepad.cs